

This makes a player's decision to face a particular Nemesis a bit more complicated than simply defeating a nameless boss. As a Nemesis levels up, so does their in-game reward for dispatching of the high-level enemy. A captain Nemesis may level up to become a War Chief of a fortress or even develop into a powerful Warlord. They will level up making the battle against them that much harder with title changes to match this evolution. The longer a Nemesis is allowed to survive in the Nemesis system, the more that enemy will develop skills and traits alongside the player.


This allows for an element of politics to enter into the world of Shadow of War, evoking an ever-evolving dynamism between the unique and different Nemeses that a player can face. These relationships make Nemesis interaction an unpredictable and chaotic occurrence. These relationships can even lead to a Nemesis assassinating another member of the system. Certain Nemesis will develop a relationship with each other, this could be a high ranking Warlord recruiting a certain captain to become his bodyguard or even a rival feud between two Nemeses. The Nemesis system also allows for dynamics to emerge among each Nemesis. Certain enemies will possess more difficult to manage traits than others, thus making each interaction a unique and player-specific experience.
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These individuals possess a unique and rather complex series of variability that makes facing a Nemesis both a treat or a pain dependent upon this system. All this to say that there is an unlimited amount of randomly generated strengths and weaknesses contained within each Nemesis. On the opposite side of this concept, a fire immune Nemesis will be impervious to flame-based attacks and might be weak in facing high-level enemies. Another example of a weakness that a Nemesis possesses is if that enemy were to be weak to fire attack, they would instantly die from a fire attack. For example, an enemy captain may be extremely afraid of fire, so when facing that enemy if the player lights a fire that Nemesis will be more prone to flee from the fight. I do have a link to my source for this kind of information if you'd like.As mentioned, each Nemesis has a variety of strengths and weaknesses. less than 5% Damage they'd normally take. Your Undead Uruk grunts will probably take. Your Life Gem reduces the amount of damage they take 30% by another 30%, and then potentially you can use the Arcane 2 Item Set bonus to reduce allies damage by another 50%.

A random possible second ability it can have can be Allied Uruks take 50% less damage. A Certain late game equipment gives Undead Followers 65% Damage reduction. This is the reason Undead Followers, if you can acquire them, are potentially very powerful. If I recall correctly, Green Gem works on all your allies, Mounts included.ĭifferent kinds of defense stack to my knowledge - multiplicatively, so you can never reduce damage to 0, but combinatinos like "Beasts take 50% less damage" with "All Allies take 30% less damage" your mounts should receive only about 15% damage.
